Dead of Winter
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Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a semi-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
|Manufacturer||Plaid Hat Games|
|Ages||13 and up|
|Awards||2014 Golden Geek Best Board Game Artwork & Presentation Nominee
2014 Golden Geek Best Innovative Board Game Nominee
2014 Golden Geek Best Innovative Board Game Winner
2014 Golden Geek Best Thematic Board Game Nominee
2014 Golden Geek Best Thematic Board Game Winner
2014 Golden Geek Board Game of the Year Nominee
|Designer||Jonathan Gilmour, Isaac Vega|
|No. of players||2 - 5|
|Playing time||120 minutes|